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Objects such as the course syllabus, the lesson plan, the lecture notes, the class roll, etc. are instantiated in graphic form in a hypermedia database. Furthermore, in HyperCourseware the hypermedia database is used to provide the same sort of natural links between objects as one would expect in the educational materials themselves.
Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia , which may include non-interactive linear presentations as well as hypermedia.
Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded: A recorded presentation may allow interactivity via a navigation system; A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.
For example, he "developed several devices and methods to minimize instructor-as-testor involvement, so as to increase the likelihood of gathering data in a consistent manner." One mechanical device that he developed was the "problem cylinder" which could present a problem to a student and check whether the steps to a solution given by the ...
Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...
Adaptive hypermedia is used in educational hypermedia, [2] [3] [4] on-line information and help systems, as well as institutional information systems. [5] Adaptive educational hypermedia tailors what the learner sees to that learner's goals, abilities, needs, interests, and knowledge of the subject, by providing hyperlinks that are most relevant to the user in an effort to shape the user's ...
Stanford On-line, InterLabs, Classroom 2000 and the system "Virtual University" (VU) are examples of this VLE. 4th generation VLE: These are the environments of the future, and represent new learning paradigms, at the center of which are the user and the ‘global resources,’ as opposed to the teacher and the ‘local resources.’
This would facilitate inquiry-based learning as students investigate and generate their own arguments dealing with real-world problems (Archambault et al.). For example, a fifth grade classroom used Mapdango to explore US National Parks. Mapdango uses data from Wikipedia, Google Maps, Panoramia, and weather data to create reports about a ...