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Phantasy Star IV is an archetypal role-playing video game, featuring the staples of exploration, NPC interaction, and turn-based combat. Like the previous games in the Phantasy Star series, individual characters each have their own statistics and equipment that determine the character's performance in combat, improving their statistics by gaining experience levels (achieved through victory in ...
Phantasy Star, Phantasy Star II, and Phantasy Star IV all deal with the concept of evil as a living, sentient entity that takes an active interest in galactic events. A being known as "Dark Force" or "Dark Falz" (depending on the game) plagues the Algol planetary system every thousand years, resulting in mass destruction and loss of life.
Phantasy Star was a critical and commercial success and a benchmark title for both the industry and the RPG genre. In later years, Kodama continued her work on the Phantasy Star series. She again led the graphic design for Phantasy Star II (1989) and later directed Phantasy Star IV: The End of the Millennium (1993).
Phantasy Star IV: The End of the Millennium depicts Alis' spirit returning, while also clarifying that Alis' quest in Phantasy Star was the product of a curse that reoccurs every 1000 years. [ 1 ] Alis appears in a manga created by Yasushi Yamaguchi, which takes place after the events of the original Phantasy Star , depicting her and Noah ...
Phantasy Star Collection [a] is a compilation of the Phantasy Star video games. When released for the Sega Saturn in Japan in 1998, it featured the first four games in the series, whereas the Game Boy Advance version, released in 2002 in North America and in 2003 in Europe, features the first three.
Alis battles two "Owl Bear" enemies near the start of the game, although only one is rendered onscreen. Phantasy Star is a traditional Japanese role-playing game. [4] It alters between a top-down perspective when the player is exploring the overworld, and changes to a first-person view when engaged in battle or exploring dungeons. [5]
In the Japanese version of Phantasy Star Portable, it was possible to import some character data from the PC and PS2 versions of the game, this was however not possible in other regions. [36] In 2012, Phantasy Star Online 2 was released as a brand-new game with a story disconnected from Phantasy Star Online or Phantasy Star Universe.
It was the company's best-selling Commodore game as of late 1987. [4] Phantasie II sold 30,100 copies, [3] while Phantasie III sold 46,113 copies. [3] Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the ...