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Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test. EDAs are good for complex and ...
In addition to writing the event handlers, event handlers also need to be bound to events so that the correct function is called when the event takes place. For UI events, many IDEs combine the two steps: double-click on a button, and the editor creates an (empty) event handler associated with the user clicking the button and opens a text ...
Cycle based simulator originally developed at DEC. The DEC developers spun off to form Quickturn Design Systems. Quickturn was later acquired by Cadence, who discontinued the product in 2005. Speedsim featured an innovative slotted bit-slice architecture that supported simulation of up to 32 tests in parallel. Super-FinSim: Fintronic: V2001
Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.
SimPy is a process-based discrete-event simulation framework based on standard Python. [25] Simula: Simula: Language June 1, 1967: A programming language designed specifically for simulation. SystemC: C++: Library November 15, 2018 (v2.3.3) [26] Apache 2.0: A set of C++ classes and macros which provide an event-driven simulation kernel.
The staged event-driven architecture (SEDA) refers to an approach to software architecture that decomposes a complex, event-driven application into a set of stages connected by queues. [1] It avoids the high overhead associated with thread -based concurrency models (i.e. locking, unlocking, and polling for locks), and decouples event and thread ...
Event-driven finite-state machine, finite-state machine where the transition from one state to another is triggered by an event or a message; Event-driven programming, a programming paradigm in which the flow of the program is determined by events, and is often characterised by a main loop, event handlers, and asynchronous programming
This code describes the state machine for a very basic car radio system. It is basically an infinite loop that reads incoming events. The state machine is only 2 states: radio mode, or CD mode. The event is either a mode change from radio to cd back and forth, or a go to next (next preset for radio or next track for CD).