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  2. List of Deus Ex media - Wikipedia

    en.wikipedia.org/wiki/List_of_Deus_Ex_media

    Deus Ex: Icarus Effect: February 22, 2011 ISBN 978-0345523594 [19] Notes: By James Swallow; Deus Ex: Fallen Angel: October 22, 2013 N/A [20] Notes: Novella; By James Swallow; Included with some editions of Deus Ex: Human Revolution – Director's Cut; Deus Ex: Black Light: August 23, 2016 ISBN 978-1785651205 [21] Notes: By James Swallow; Deus ...

  3. Deus Ex - Wikipedia

    en.wikipedia.org/wiki/Deus_Ex

    Deus Ex is a series of cyberpunk role-playing video games, set during the mid 21st century.Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and ...

  4. Category:Deus Ex - Wikipedia

    en.wikipedia.org/wiki/Category:Deus_Ex

    Articles related to the video game series Deus Ex. Pages in category "Deus Ex" The following 13 pages are in this category, out of 13 total.

  5. Liberty Island (Deus Ex) - Wikipedia

    en.wikipedia.org/wiki/Liberty_Island_(Deus_Ex)

    Liberty Island is the first level of the 2000 action role-playing video game Deus Ex, the first game in the Deus Ex franchise. Based on the New York City upbringing of designer Warren Spector and functioning as a tutorial level, it is set on a facsimile of the real-life Liberty Island, where the player character, JC Denton, has been sent to quell an armed insurgency that has seized the ...

  6. Deus ex machina - Wikipedia

    en.wikipedia.org/wiki/Deus_ex_machina

    Deus ex machina in Euripides' Medea, performed in 2009 in Syracuse, Italy; the sun god sends a golden chariot to rescue Medea.. Deus ex machina (/ ˌ d eɪ ə s ɛ k s ˈ m æ k ɪ n ə, ˈ m ɑː k-/ DAY-əs ex-MA(H)K-in-ə, [1] Latin: [ˈdɛ.ʊs ɛks ˈmaːkʰɪnaː]; plural: dei ex machina; 'God from the machine') [2] [3] is a plot device whereby a seemingly unsolvable problem in a story is ...

  7. Development of Deus Ex - Wikipedia

    en.wikipedia.org/wiki/Development_of_Deus_Ex

    The action-role playing game Deus Ex (2000) was developed over 34 months by a team of approximately 20 people at the American company Ion Storm.Team director and producer Warren Spector began to plan the game in 1993 after releasing Ultima Underworld II with Origin Systems and attempted the game both there and at Looking Glass Technologies before going into production with Ion Storm.

  8. Deus Ex: Invisible War - Wikipedia

    en.wikipedia.org/wiki/Deus_Ex:_Invisible_War

    In 2007, the next entry in the Deus Ex series at the newly-established Eidos Montréal with the aim of revitalizing the Deus Ex series, with the game being both a prequel and a reboot of the series. [ 68 ] [ 69 ] [ 70 ] First announced shortly after beginning development, [ 71 ] Deus Ex: Human Revolution was released in 2011 to critical and ...

  9. Talk : Deus ex machina/List of deus ex machina examples

    en.wikipedia.org/wiki/Talk:Deus_ex_machina/List...

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