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The FME-7 is a memory mapping circuit developed by Sunsoft for use in NES and Famicom cartridges. It switches program ROM in 8KB banks and switches the character ROM 1KB banks. It also contains hardware to generate IRQ signals after a specified number of CPU clock cycles , thus achieving split-screen effects with minimal use of processing power.
Famicom Controller The original Famicom controller. Two controllers were permanently attached to the Famicom. The second player's controller included a built in microphone but lacked the "start" and "select" buttons. Nintendo: Family Converter NES/Famicom cartridge adaptor. Honey Bee Family Computer Disk System
Namco-produced Famicom games [52] Nintendo: VSU-VUE 1995 6 Virtual Boy portable console Silicon-gate CMOS chip Ricoh: Ricoh 2C33 1986 1 Famicom Disk System: Sharp Corporation: Sharp LR35902: 1989 1 Game Boy, Game Boy Color, Game Boy Advance: In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a ...
The list of Super NES enhancement chips demonstrates Nintendo hardware designers' plan to easily expand the Super Nintendo Entertainment System with special coprocessors. This standardized selection of chips was available to licensed developers, to increase system performance and features for each game cartridge.
North American and PAL NES cartridges (or "Game Paks") are significantly larger than Japanese Famicom cartridges. The NES uses a 72-pin design, as compared with 60 pins on the Famicom. To reduce costs and inventory, some early games released in North America are simply Famicom cartridges attached to an adapter to fit inside the NES hardware. [153]
The device is connected to the Famicom console by plugging its RAM Adapter cartridge into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM Adapter contains 32 kilobytes (KB) of RAM for temporarily caching program data from disk, 8 KB of RAM for tile and sprite data storage, [ 3 ] and an ASIC named the ...
Nintendo later released the Famicom Disk System (FDS) in Japan in 1986, intending to have developers distribute all future games on proprietary 2.8-inch (7.1 cm) floppy disks to avoid the cost and size limitations of cartridges; however, developers began re-releasing FDS games on cartridges as advancements in cartridge technology made them ...
The Super Nintendo Entertainment System Game Pak is the system's default ROM cartridge medium. It is called Game Pak in most Western regions, [1] and Cassette (カセット, Kasetto) in Japan and parts of Latin America. [2] While the Super NES can address 128 Megabits, [a] only 117.75 Megabits are