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The data structure can then be read and written to using the ! and := operators, respectively. ^e If no initial value is given, an invalid value is automatically assigned (which will trigger a run-time exception if it used before a valid value has been assigned).
In 1964, the expression READ-EVAL-PRINT cycle is used by L. Peter Deutsch and Edmund Berkeley for an implementation of Lisp on the PDP-1. [3] Just one month later, Project Mac published a report by Joseph Weizenbaum (the creator of ELIZA, the world's first chatbot) describing a REPL-based language, called OPL-1, implemented in his Fortran-SLIP language on the Compatible Time Sharing System (CTSS).
Haskeline is a BSD-3-Clause licensed readline-like library for Haskell. It is mainly written for the Glasgow Haskell Compiler, [16] but is available to other Haskell projects which need line-editing services as well. [17] PSReadLine is a BSD-2-Clause licensed readline implementation written in C# for PowerShell inspired by bash and GNU Readline ...
SpriteBuilder: Previously known as CocosBuilder, [6] SpriteBuilder is an IDE for Cocos2D-SpriteBuilder apps. SpriteBuilder is free and its development was sponsored by Apportable, who also sponsored the free Cocos2D-SpriteBuilder, Cocos3D, and Chipmunk physics projects.
The pcurses library was further improved when Zeyd Ben-Halim took over the development effort in late 1991. [13] [14] [15] The new library was released as ncurses in November 1993, with version 1.8.1 as the first major release.
Sans is a character in the 2015 video game Undertale.He is the brother of Papyrus and initially appears as a friendly NPC with an easy-going, laid-back personality. Sans is also featured in the 2018 video game Deltarune, where he can only be found at his shop, which is a remodeled version of Grillby's Diner from the original game.
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
In computer science, in the field of databases, read–write conflict, also known as unrepeatable reads, is a computational anomaly associated with interleaved execution of transactions. Specifically, a read–write conflict occurs when a "transaction requests to read an entity for which an unclosed transaction has already made a write request."