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In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.
Modular exponentiation is the remainder when an integer b (the base) is raised to the power e (the exponent), and divided by a positive integer m (the modulus); that is, c = b e mod m. From the definition of division, it follows that 0 ≤ c < m .
In number theory, the general number field sieve (GNFS) is the most efficient classical algorithm known for factoring integers larger than 10 100. Heuristically, its complexity for factoring an integer n (consisting of ⌊log 2 n ⌋ + 1 bits) is of the form
Modular exponentiation can be done using exponentiation by squaring by initializing the initial product to the Montgomery representation of 1, that is, to R mod N, and by replacing the multiply and square steps by Montgomery multiplies. Performing these operations requires knowing at least N′ and R 2 mod N.
Exponentiation with Montgomery reduction O ( M ( n ) k ) {\displaystyle O(M(n)\,k)} On stronger computational models, specifically a pointer machine and consequently also a unit-cost random-access machine it is possible to multiply two n -bit numbers in time O ( n ).
This can be accomplished via modular exponentiation, which is the slowest part of the algorithm. The gate thus defined satisfies U r = I {\displaystyle U^{r}=I} , which immediately implies that its eigenvalues are the r {\displaystyle r} -th roots of unity ω r k = e 2 π i k / r {\displaystyle \omega _{r}^{k}=e^{2\pi ik/r}} .
By making logarithm and exponentiation tables for the finite field, subtracting the logarithm from p n − 1 and exponentiating the result. By making a modular multiplicative inverse table for the finite field and doing a lookup. By mapping to a composite field where inversion is simpler, and mapping back.
Sieve of Eratosthenes: algorithm steps for primes below 121 (including optimization of starting from prime's square). In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit.