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Hitori is played with a grid of squares or cells, with each cell initially containing a number. The game is played by eliminating squares/numbers and this is done by blacking them out. The objective is to transform the grid to a state wherein all three following rules are true: no row or column can have more than one occurrence of any given number
The numerical version of the game is usually played with four digits, but can be played with any number of digits. On a sheet of paper, the players each write a four-digit secret number. The digits must be all different. Then, in turn, the players try to guess their opponent's number who gives the number of matches.
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
The goal of the game is to be the player who removes the last object. The nimber of a heap is simply the number of objects in that heap. Using nim addition, one can calculate the nimber of the game as a whole. The winning strategy is to force the nimber of the game to 0 for the opponent's turn. [2]
This is a list of recreational number theory topics (see number theory, recreational mathematics). Listing here is not pejorative : many famous topics in number theory have origins in challenging problems posed purely for their own sake.
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for game play, but all differ generally. As Yahtzee itself has been sold since 1954, the variants released over the years are more recent in comparison, with the oldest one, Triple Yahtzee, developed in 1972, eighteen years after the introduction of the parent game.
Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.
Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.