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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Wikipedia has information on what may be regarded as a common unit. For clarity, the following common units are listed as the only targets for this bot. The bot will only delink a unit where all the following bullet points are true: it is within a conversion e.g. "300 ft (100 m)" it is a unit of length, area, or volume
Selection box — select the change wanting to be made from the following options: [no change] — default. [unlink] — remove the link. {} — adds [disambiguation needed] next to the link. Should be used when the correct disambiguation cannot be determined. Variants — as specified in the "Variants" box in the "Disambiguation" tab.
Should bot operators wish to modify or extend the operation of their bots, they should ensure that they do so in compliance with this policy. Small changes, for example to fix problems or improve the operation of a particular task, are unlikely to be an issue, but larger changes should not be implemented without some discussion.
*No SP campaign or co-op missions. 6-player bot matches only. Tom Clancy's Splinter Cell: Double Agent: PS2 / GC / Xbox / Wii: Action-Adv. 2006 2 Local, Xbox Live** Split, Full** Yes* *No SP campaign; separate co-op missions **Online play: Xbox version only Too Human: XB360: Action-Adv. 2008 2 Xbox Live Full No Tools Up! PS4 / Xbox One ...
Once the bot has been approved and given its bot flag permission, one can add "bot=True" to the API call - see mw:API:Edit#Parameters in order to hide the bot's edits in Special:RecentChanges. In Python, using either mwclient or wikitools, then adding bot=True to the edit/save command will set the edit as a bot edit - e.g. PageObject.edit(text ...
This bot is not exclusion compliant because (a) the bot performs a simple, reliable task that only adds to the page content, and does not modify any existing content; and (b) the bot will most likely not operate in userspace (the place for which the exclusion system is intended).
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).