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An example is "blocking on a channel" where passively waiting for the other part (i.e. no polling or spin loop) is part of the semantics of channels. [3] Correctly engineered, any of these may be used to implement reactive systems. [clarification needed] Deadlock means that processes pathologically wait for each other in a circle. As such it is ...
A critical section is typically used when a multi-threaded program must update multiple related variables without a separate thread making conflicting changes to that data. In a related situation, a critical section may be used to ensure that a shared resource, for example, a printer, can only be accessed by one process at a time.
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...
A data stream similar to a socket, but which usually preserves message boundaries. Typically implemented by the operating system, they allow multiple processes to read and write to the message queue without being directly connected to each other. Most operating systems Anonymous pipe: A unidirectional data channel using standard input and ...
Another Unix breakthrough was to automatically associate input and output to terminal keyboard and terminal display, respectively, by default [citation needed] — the program (and programmer) did absolutely nothing to establish input and output for a typical input-process-output program (unless it chose a different paradigm).
The most common syntax for here documents, originating in Unix shells, is << followed by a delimiting identifier (often the word EOF or END [2]), followed, starting on the next line, by the text to be quoted, and then closed by the same delimiting identifier on its own line.
If an underrun occurs and the audio controller is not stopped, it will either keep repeating the sound contained in the buffer, or output silence depending on the implementation. Such effect is commonly referred to as "machinegun" or Max Headroom stuttering effect. This happens if the operating system hangs during audio playback.
ILP must not be confused with concurrency.In ILP, there is a single specific thread of execution of a process.On the other hand, concurrency involves the assignment of multiple threads to a CPU's core in a strict alternation, or in true parallelism if there are enough CPU cores, ideally one core for each runnable thread.