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See also References External links A Accelerated Graphics Port (AGP) A dedicated video bus standard introduced by INTEL enabling 3D graphics capabilities; commonly present on an AGP slot on the motherboard. (Presently a historical expansion card standard, designed for attaching a video card to a computer's motherboard (and considered high-speed at launch, one of the last off-chip parallel ...
The idea is having specialized processors offload time-consuming tasks from a computer's CPU, much like how a GPU performs graphics operations in the main CPU's place. The term was coined by Ageia to describe its PhysX chip. Several other technologies in the CPU-GPU spectrum have some features in common with it, although Ageia's product was the ...
A memory protection unit (MPU) is a computer hardware unit that provides memory protection.It is usually implemented as part of the central processing unit (CPU). [1] MPU is a trimmed down version of memory management unit (MMU) providing only memory protection support.
An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
They are distinct from GPUs, which contain specialised hardware for rasterization and texture mapping (for 3D graphics), and whose memory architecture is optimised for manipulating bitmap images in off-chip memory (reading textures, and modifying frame buffers, with random access patterns).
As access time of all the widespread RAM types (e.g. DDR SDRAM, GDDR SDRAM, XDR DRAM, etc.) is still relatively high, engineers came up with the idea to hide the latency that inevitably comes with each memory access.