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  2. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Native (1.0), also implements canvas2D No FBX No Open source (engine), Proprietary (model conversion) Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices. OSG.JS: JavaScript: No Yes Yes No Yes Native (1.0) Yes No No MIT: Open-source WebGL framework based on OpenSceneGraph concepts ...

  5. Model Products Corporation - Wikipedia

    en.wikipedia.org/wiki/Model_Products_Corporation

    Model Products Corporation, usually known by its acronym, MPC, is an American brand and former manufacturing company of plastic scale model kits and pre-assembled promotional models of cars that were popular in the 1960s and 1970s. MPC's main competition was model kits made by AMT, Jo-Han, Revell, and Monogram.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  7. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".

  8. Capcom Fighting Collection - Wikipedia

    en.wikipedia.org/wiki/Capcom_Fighting_Collection

    Capcom Fighting Collection is a compilation of arcade versions of ten fighting games originally developed and published by Capcom. [1] [2] [3] Most prominently, all five arcade entries in the Darkstalkers franchise are included, marking the first time the full series was made available outside Japan.

  9. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.