enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    Model size License Comments Utah teapot: 1975 Martin Newell at University of Utah: Melitta teapot 28 Bézier patches (32 with the bottom) [1] Also called the "Newell teapot". One of the first models not to be measured. Cornell box: 1984 Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, Bennett Battaile at Cornell University

  4. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Features of the new development engine included: in-engine management of shader (GPU) programs; an engine virtual machine allowing game scripting to be written initially in C#; changes in organization of the workflow/content meant that backwards compatibility with the MT Framework engine was lost. [3]

  5. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Native (1.0), also implements canvas2D No FBX No Open source (engine), Proprietary (model conversion) Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices. OSG.JS: JavaScript: No Yes Yes No Yes Native (1.0) Yes No No MIT: Open-source WebGL framework based on OpenSceneGraph concepts ...

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Studio platform, launched in March 2014 as Blender Cloud, [161] [162] [163] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. [164]

  7. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Left 4 Dead branch is an overhaul of many aspects of the Source engine through the development of the Left 4 Dead series. Multiprocessor support was further expanded, allowing for features like split screen multiplayer, additional post-processing effects, event scripting with Squirrel, and the highly-dynamic AI Director. The menu interface ...

  9. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.