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  2. Yuzu (emulator) - Wikipedia

    en.wikipedia.org/wiki/Yuzu_(emulator)

    Yuzu (sometimes stylized in lowercase) is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++. Yuzu was announced to be in development on January 14, 2018, [ 1 ] [ 2 ] 10 months after the release of the Nintendo Switch.

  3. Nintendo Switch emulation - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch_emulation

    After the publicization of Yuzu's ability to run on the Steam Deck, several YouTube videos providing guidance on how to do so were taken down. Though it was not known who had issued the takedowns, outlets reporting on the news believed that it was Nintendo, given their past history of issuing DMCA takedown notices against unofficial content ...

  4. Nintendo Switch system software - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch_system...

    Nintendo has released only limited information about the Switch's internals to the public. However, computer security researchers, homebrew software developers, and the authors of emulators have all analyzed the operating system in great depth.

  5. Here's What Yuzu Really Tastes Like - AOL

    www.aol.com/lifestyle/heres-yuzu-really-tastes...

    “It’s important to note that many yuzu products found in supermarkets contain lots of sugar to counterbalance its sourness, so it’s best to look for 100% yuzu juice with no additives to get ...

  6. Here's What Yuzu Really Tastes Like - AOL

    www.aol.com/heres-yuzu-really-tastes-170900683.html

    Here's What Yuzu Really Tastes Like - AOL

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. Nintendo Switch Online - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch_Online

    The Nintendo 64 games emulated via the Expansion Pack were found to have several performance issues, including input lag and frame rate issues. The fixed remapping of controls designed for the six-button Nintendo 64 controller to the four-button Switch Joy-Con also affected games like Sin & Punishment .