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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps ...

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  4. Coordinated Video Timings - Wikipedia

    en.wikipedia.org/wiki/Coordinated_Video_Timings

    Initially intended for use by computer monitors and video cards, the standard made its way into consumer televisions. The parameters defined by standard include horizontal blanking and vertical blanking intervals , horizontal frequency and vertical frequency (collectively, pixel clock rate or video signal bandwidth ), and horizontal / vertical ...

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The display panel can be updated at a speed between 0 Hz and 41 Hz (48 Hz for the IBM T221-DG5, -DGP, and IDTech MD22292B5). The refresh rate of the video signal can be higher than 41 Hz (or 48 Hz) but the monitor will not update the display any faster even if graphics card(s) do so. [citation needed]

  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result ...

  7. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Further, a "cumulative clock rate" measure is sometimes assumed by taking the total cores and multiplying by the total clock rate (e.g. a dual-core 2.8 GHz processor running at a cumulative 5.6 GHz). There are many other factors to consider when comparing the performance of CPUs, like the width of the CPU's data bus , the latency of the memory ...

  8. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    In some cases, it is possible to see flicker at rates beyond 2000 Hz (2 kHz) in the case of high-speed eye movements or object motion, via the "phantom array" effect. [ 16 ] [ 17 ] Fast-moving flickering objects zooming across view (either by object motion, or by eye motion such as rolling eyes), can cause a dotted or multicolored blur instead ...

  9. Orders of magnitude (frequency) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude...

    1 hertz (Hz) 1 to 1.66 Hz: Approximate frequency of an adult human's resting heart beat: 1 Hz: 60 bpm, common tempo in music 2 Hz: 120 bpm, common tempo in music ~7.83 Hz: Fundamental frequency of the Schumann resonances: 10 1: 10 hertz 10 Hz: Cyclic rate of a typical automobile engine at idle (equivalent to 600 rpm) 12 Hz