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In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs.
Architecture of an Angular application, services, and dependency injection. Google designed Angular as a ground-up rewrite of AngularJS. Unlike AngularJS, Angular does not have a concept of "scope" or controllers; instead, it uses a hierarchy of components as its primary architectural characteristic. [7]
Using dependency injection, Angular brought traditionally server-side services, such as view-dependent controllers, to client-side web applications. Consequently, much of the burden on the server could be reduced.
(Dependency injection is an example of the separate, specific idea of "inverting control over the implementations of dependencies" popularised by Java frameworks.) [4] Inversion of control is sometimes referred to as the "Hollywood Principle: Don't call us, we'll call you".
Dependency Injection: A class accepts the objects it requires from an injector instead of creating the objects directly. — Yes — Factory method: Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. Yes Yes — Lazy initialization
The solution may be simpler with service locator (vs. dependency injection) in applications with well-structured component/service design. In these cases, the disadvantages may actually be considered as an advantage (e.g., no need to supply various dependencies to every class and maintain dependency configurations).
Code injection is a computer security exploit where a program fails to correctly process external data, such as user input, causing it to interpret the data as executable commands. An attacker using this method "injects" code into the program while it is running.
The mediator [1] design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.