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Horror game: Kojima Productions, Konami: PlayStation 4: 2014-08-12 [197] Puppet Master: The Game: Survival horror: October Games: Microsoft Windows: 2023-03-01 [198] The Quarry: Interactive drama, survival horror: Supermassive Games: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S: 2022-06-10 [199] A Quiet Place: The Road Ahead ...
The Shore (video game) Silent Hills; Singularity (video game) Skull Cracker; Spirit Hunter: Death Mark II; SpongeBob SquarePants: Creature from the Krusty Krab; Stairs (video game) Stasis (video game) State of Decay; Swagman (video game) Syndrome (video game)
Reverse horror games involve the player scaring others, rather than the player being scared. [13] Compared to a horror game, the player is instead what would be considered the antagonist. Reverse horror games generally involve assuming the role of a monster or villain. In comparison to the victim, the main character has some sort of advantage ...
Pages in category "2000s horror video games" The following 125 pages are in this category, out of 125 total. This list may not reflect recent changes. 0–9.
The game is influenced by western horror films, such as Friday the 13th, Evil Dead II, Poltergeist, Rejuvenatrix, and Parasite, as well as imagery inspired by the works of horror writer H. P. Lovecraft such as Herbert West–Reanimator. Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. He has ...
Phantasmagoria is a point-and-click adventure horror video game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. . It tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forc
The House of the Dead, also referred to as Curien Mansion, [2] is a horror-themed light gun shooter video game franchise created by Sega in 1996. Originally released in arcades, it utilizes a light gun on the platform, but can be played with standard controllers on consoles and a mouse or keyboard on home computers.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...