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  2. Servant (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Servant_(design_pattern)

    In software engineering, the servant pattern defines an object used to offer some functionality to a group of classes without defining that functionality in each of them. A Servant is a class whose instance (or even just class) provides methods that take care of a desired service, while objects for which (or with whom) the servant does something, are taken as parameters.

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    This Java example is similar to one in the book Design Patterns. The MazeGame uses Room but delegates the responsibility of creating Room objects to its subclasses that create the concrete classes. The regular game mode could use this template method:

  5. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    The implementation of the idiom relies on the initialization phase of execution within the Java Virtual Machine (JVM) as specified by the Java Language Specification (JLS). [3] When the class Something is loaded by the JVM, the class goes through initialization. Since the class does not have any static variables to initialize, the ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    In software engineering, the multiton pattern is a design pattern which generalizes the singleton pattern.Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...