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Second Life features a built-in digital rights management system that controls the movement of textures, sounds, scripts, and models with the Second Life servers at Linden Lab. At some point, though, this data must be sent to a user's computer to be displayed or played, an issue fundamental to any system attempting to apply restrictions to ...
It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...
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It is specified to output pixels at a rate of 100 million per second and 25-pixel triangles at 1.5 million per second. [2] There are 12 KiB of on-chip memory used for pixel and vertex caches. [ 2 ] The chip was limited to a 16-bit ( Highcolor ) pixel format when performing 3D acceleration and a 16-bit Z-buffer .
Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.
FastStone Image Viewer: All major formats, thumbnail view (6 predefined sizes), full screen, magnifier, slideshow. Uses second monitor for fullscreen preview. Popups image gallery, detailed image informations, editing options at the image border in fullscreen modus.
Computational nanoscience: life sciences, materials, etc. Modular architecture, modules termed SAMSON Elements. Sirius: Free open-source: Java 3D applet or standalone program: No longer supported as of 2011. Scigress: MM QM: Proprietary [21] Standalone program [22] Edit, visualize and run simulations on various molecular systems. Spartan: MM QM ...
The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...