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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

  3. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...

  4. Meitei clothing in Bangladesh - Wikipedia

    en.wikipedia.org/wiki/Meitei_clothing_in_Bangladesh

    To weave, the sunachei (heald bar), utong (bamboo), and yetpu (front bar) are arranged in order. The bobbins are placed on the right side of the weaver, who passes the yarn to a second woman. The second woman hooks the yarn on the yetpu (front bar) and returns it to the weaver. [2] Today, chadar weaving is not done in a fixed place.

  5. Nordstrom's under-the-radar Black Friday sale is here: Deals ...

    www.aol.com/lifestyle/nordstrom-just-quietly...

    Notably, you can get up to 40% off designer clearance on brands like Burberry and Versace. Plus, Nordstrom cardmembers can earn 3X the points when they shop select sale items including beauty. You ...

  6. Aesthetics (textile) - Wikipedia

    en.wikipedia.org/wiki/Aesthetics_(textile)

    In terms of aesthetics, the material is a combination of texture, color, and pattern. Material for clothing include fabric (cloth, fur, leather) and accessories (buttons, zips, gemstones, and embellishments, etc.). These aesthetic elements work together to determine how the material looks, fits, and feels. [11]

  7. Clothing material - Wikipedia

    en.wikipedia.org/wiki/Clothing_material

    It can be assumed that the animal skins were used for clothing throughout the human history, although in the ways that are primitive when compared to the modern processing, the earliest known samples come from Ötzi the Iceman (late 4th millennium BC) with his goatskin clothes made from leather strips put together using sinews, bearskin hat, and shoes using the deerskin for the uppers and ...

  8. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  9. Sharkskin - Wikipedia

    en.wikipedia.org/wiki/Sharkskin

    The addition of synthetics can create a heightened metallic-like sheen, and/or added flexibility. Artificial sharkskin, in part for its comparably low price point, gained traction as a clothing material in the early 1960s and the disco era of the late 1970s. Its popularity waned, but enjoyed brief fashion resurgences in the mid-1980s, mid-1990s ...