Search results
Results from the WOW.Com Content Network
Three utilities problem – Connect three cottages to gas, water, and electricity without crossing lines. [ 9 ] Thirty-six officers problem – Arrange six regiments consisting of six officers each of different ranks in a 6 × 6 square so that no rank or regiment is repeated in any row or column.
One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.
N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...
A business game may have an industrial, commercial or financial background (Elgood, 1996). Ju and Wagner [17] mention that the nature of business games can include decision-making tasks, which pit the player against a hostile environment or hostile opponents. These simulations have a nature of strategy or war games, but usually are very terse ...
Puzzle solving by online communities. Early pioneer of alternate reality games [3] Complete Majestic: 2001 Anim-X N/A Science fiction thriller based on a Majestic 12 shadow government conspiracy theory. Receiving clues and solving puzzles to unravel the story. Sent messages via AIM (AOL Instant Messenger), and via voice phone calls.
This is a list of British game shows. A game show is a type of radio, television, or internet programming genre in which contestants, television personalities or celebrities , sometimes as part of a team, play a game which involves answering questions or solving puzzles usually for money and/or prizes.
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
The word later came to be used as a noun, first as an abstract noun meaning 'the state or condition of being puzzled', and later developing the meaning of 'a perplexing problem'. The OED ' s earliest clear citation in the sense of 'a toy that tests the player's ingenuity' is from Sir Walter Scott 's 1814 novel Waverley , referring to a toy ...