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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. Category:Minecraft character redirects to lists - Wikipedia

    en.wikipedia.org/wiki/Category:Minecraft...

    The pages in this category are redirects from Minecraft fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Minecraft}} on the second new line (skip a line) after #REDIRECT [[Target page name]].

  4. Category:Minecraft characters - Wikipedia

    en.wikipedia.org/wiki/Category:Minecraft_characters

    Pages in category "Minecraft characters" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. C. Creeper (Minecraft) H.

  5. Minecraft: Story Mode - Wikipedia

    en.wikipedia.org/wiki/Minecraft:_Story_Mode

    Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game, Minecraft.The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    [1] [2] [3] The pattern ensures that an object or function that wants to use a given service should not have to know how to construct those services. Instead, the receiving " client " (object or function) is provided with its dependencies by external code (an "injector"), which it is not aware of. [ 4 ]

  8. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

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