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The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.
Minecraft is a 2011 sandbox game developed and published by Swedish video game developer Mojang Studios.Originally created by Markus "Notch" Persson using the Java programming language, the first public alpha build was released on 17 May 2009.
The pages in this category are redirects from Minecraft fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Minecraft}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.
Pages in category "Minecraft characters" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. C. Creeper (Minecraft) H.
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
On many common platforms, this use of pointer punning can create problems if different pointers are aligned in machine-specific ways. Furthermore, pointers of different sizes can alias accesses to the same memory, causing problems that are unchecked by the compiler. Even when data size and pointer representation match, however, compilers can ...