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As increasingly superior chips became available throughout the Super NES's generation, this provided a cheaper and more versatile way of maintaining the system's market lifespan than building a much more expensive CPU, or an increasingly obsolete stock chipset, into the Super NES itself. The presence of an enhancement chip is often indicated by ...
Multi-memory controllers or memory management controllers [1] (MMC) are different kinds of special chips designed by various video game developers for use in Nintendo Entertainment System (NES) cartridges. These chips extend the capabilities of the original console and make it possible to create NES games with features the original console ...
NES-004. Nintendo: NES Controller 2 (Basic) The SNES styled NES controller created for the NES-101. It's also nicknamed the Dog Bone controller. NES-039. Nintendo: Double Player Wireless head-to-head system. Acclaim: ENIO EXP Board: Allows Famicom expansion port accessories to be used on the original NES, also mixes extra audio input from the ...
The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a key (which is stored in the game) is used by the lock (stored in the console) to both check if the game is authentic, and if the game is the ...
Super NES Controller - the console's included controller contains a four-direction D-pad, four face buttons (A, B, X, Y), two center buttons (Start and Select), and two shoulder buttons (L and R) Super Game Boy - adapter for playing Game Boy games on the Super NES console ; Super NES Mouse - two-button mouse
Super FX 2 chip on Super Mario World 2: Yoshi's Island Super FX-rendered 3D polygon graphics in the SNES game Star Fox MARIO CHIP 1 (Super FX) chip on UK PAL Starwing cartridge The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges , primarily to ...
Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games; [9] the only limitations are the speed of the Super NES itself to transfer data from the chip and the current limit of the console.
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