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Outdoor education is organized learning that takes place in the outdoors, such as during school camping trips. Outdoor education programs sometimes involve residential or journey wilderness-based experiences which engage participants in a variety of adventurous challenges and outdoor activities such as hiking, climbing, canoeing, ropes courses ...
Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology , including apps, hardware and software ...
The educational system [1] generally refers to the structure of all institutions and the opportunities for obtaining education within a country. It includes all pre-school institutions, starting from family education, and/or early childhood education, through kindergarten, primary, secondary, and tertiary schools, then lyceums, colleges, and faculties also known as Higher education (University ...
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
It has been found in research [4] by the Wallace Foundation that out-of-school learning can be a great opportunity to discover and develop talents. Especially if a professional organization develops a learning environment that guides groups of pupils/students in their co-operation in creating a professional and publicly visible product, presentation or performance.
Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.
Bahasa Indonesia: Modul ini adalah Panduan untuk pengajar program "Reading Wikipedia in the Classroom" yang telah dilokalkan ke bahasa Indonesia menjadi "Menggunakan Wikipedia dalam Pembelajaran" (Modul 3). "Reading Wikipedia in the Classroom" adalah program pengembangan profesional untuk guru sekolah menengah yang diinisiasi oleh tim ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]