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A rounded, modern look for the archives. A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played.
Concentrate, Manipulate. Traditions Arcane, Occult. Range touch; Targets 1 weapon that is either unattended or wielded by you or a willing ally. Duration 5 minutes. The target weapon becomes translucent and ghostly, and it can affect Material and Incorporeal creatures and objects.
This weapon has a ghostly appearance and manifests as a , a , or your deity's favored weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it.
Range touch; Targets 1 non-magical weapon that is either unattended or wielded by you or a willing ally; Duration 5 minutes. The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects.
SubHomunculus. 2E Daily Spell Discussion: Ghostly Weapon - Dec 24, 2023. Link: Ghostly Weapon. The Knights of Last Call 'All Spells Ranked' series ranked this spell as B Tier. Would you change that ranking, and why? What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go?
Link: Ghostly Weapon What items or class features synergize well with this spell? Have you ever used this spell? If so, how did it go? Why is this…
You create a ghostly, magical echo of one weapon you’re wielding or wearing and fling it. Attempt a spell attack roll against the target’s AC, dealing 2d8 damage on a hit (or double damage on a critical hit).
This weapon has a ghostly appearance and manifests as a club, knife, or your deity's favored weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it.
In the remaster, Ghost Touch (and the Disrupting substitute) can be applied to Ranged Weapons, so I wouldn’t maintain any limitations along these lines for similar effects.
A Cleric of Pharasma, already plagued by NO ALIGNMENT FOR DIVINE LANCE, is now slapped in the face by Pharasma's provided level 3 spell: Ghostly Weapon. What a fool for choosing such a cool god, core to the universe.
Melee and Ranged Attacks: A ghost loses all of the base creature's attacks. If it could wield weapons in life, it can wield ghost touch weapons as a ghost. Special Attacks: A ghost retains all the special attacks of the base creature, but any relying on physical contact do not function.
The ghost iron scimitar is a +2 dancing keen ghost touch inubrix scimitar. The weapon has been magically enhanced so that it still deals normal weapon damage for its size and is not treated as being broken, despite being made from a soft skymetal.
You create a ghostly, magical echo of one weapon you're wielding or wearing and fling it. Attempt a spell attack roll against the target's AC, dealing 2d8 damage on a hit (or double damage on a critical hit).
In ghostly weapon and shillelagh, change the target to remove the requirement that it's nonmagical. This requires an extra line in ghostly weapon to explain what happens if you already have the maximum number of property runes for a magical weapon.
A weapon enchanted with the ghost touch ability can affect incorporeal creatures as if they were corporeal and be held and used effectively by incorporeal creatures. Armor or shields with this enchantment can be worn by both incorporeal and corporeal creatures and defend against both types of attacks. 1 2 3.
You can make multiple shots in quick succession with a Capacity weapon, but even if you just use Ghost Shot, reload load, then use Ghost Shot again that’s still a good turn.
Each of the weapons listed in the weapon tables are described on the pages linked below below. Simple Melee Weapons. Martial Melee Weapons. Advanced Melee Weapons. Ranged Weapons. *Statistics for alchemical bombs can be found in Alchemical Gear. View All Rules »
According to RAW the usage for ghost touch runes must be etched onto a melee weapon. Other than specific magic items like the Sky-Piercing Bow (level 19 rare longbow) or Spiritsight Crossbow (level 8 uncommon crossbow) are there other ways to get a ranged weapon with ghost touch?
You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon you touch, infusing it with a ghostly glow and great power. The weapon becomes a <i>ghost touch</i> weapon, and gains one of the following additional benefits, depending on the type of emotion you infuse into the weapon.
Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes. At 10th level, you can apply this effect to two weapons instead of one.
Explore the Season of Ghosts Player's Guide on Paizo, offering insights into the adventure path and free download options.
any magic weapon can hit a ghost, even a mundane magic item. so magic bow that can make an arrow glow with dim light when it's fired. gives both a way to hit non-magic damage-immune creatures and give a bit of utility to a character.
A <i>ghost touch</i> weapon is particularly effective against <a style="text-decoration:underline" href="Traits.aspx?ID=222">incorporeal</a> creatures, which almost always have a specific vulnerability to <i>ghost touch</i> weapons.
Ghost Touch is a melee-only rune, but specific magical weapons (i.e. Spiritsight Crossbow) and the fulu are allowed to bend rules because they come with built in restrictions, that being specific magic weapons are generally uncommon and more expensive, but also cannot have property runes etched into them, and the fulu is a consumable so once it ...