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  2. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Graphical projection. Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.

  3. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Mathematically, a four-dimensional space is a space that needs four parameters to specify a point in it. For example, a general point might have position vector a, equal to. This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by. so the general vector a is. Vectors add, subtract and scale as in three ...

  4. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    v. t. e. In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called primary views), with each projection plane ...

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic ...

  7. Curvature - Wikipedia

    en.wikipedia.org/wiki/Curvature

    Scale bar: 5 μm. In mathematics, curvature is any of several strongly related concepts in geometry that intuitively measure the amount by which a curve deviates from being a straight line or by which a surface deviates from being a plane. If a curve or surface is contained in a larger space, curvature can be defined extrinsically relative to ...

  8. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    In affine geometry, uniform scaling (or isotropic scaling[1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so ...

  9. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    The plane z = 0 runs through the center of the sphere; the "equator" is the intersection of the sphere with this plane. For any point P on M , there is a unique line through N and P , and this line intersects the plane z = 0 in exactly one point P ′ , known as the stereographic projection of P onto the plane.