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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification as an educational and behavior modification tool reached the public sector by 2012, when the United States Department of Energy co-funded multiple research trials, [145] including consumer behavior studies, [146] adapting the format of Programmed learning into mobile microlearning to experiment with the impacts of gamification in ...

  4. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    The significance of customized learning experiences has been brought to light by recent advancements in augmented reality educational applications. According to Lampropoulos et al.'s (2022) comprehensive evaluation of 670 studies, gamification components added to AR technology significantly boost student enthusiasm and engagement.

  5. Digital badge - Wikipedia

    en.wikipedia.org/wiki/Digital_badge

    Badges also promote lifelong learning that extends beyond the classroom and brings to light accomplishments that otherwise might have been hidden. [22] Digital badges are associated with the gamification of learning, whereby game design and game mechanics are used in non-game contexts to encourage learning. [23]

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Seiji Isotani - Wikipedia

    en.wikipedia.org/wiki/Seiji_Isotani

    Seiji Isotani (磯谷 セイジ) (born 1979 in São Paulo city, São Paulo) is a Brazilian scientist specializing in the areas of artificial intelligence applied to education, particularly intelligent tutoring systems, gamification, and educational technologies.

  8. Autopsy shows inmate who was beaten while handcuffed died by ...

    www.aol.com/news/autopsy-shows-york-inmate...

    A handcuffed inmate whose fatal beating by correctional officers last year sparked outrage died by homicide, according to findings of an autopsy report a lawyer for the man's family shared Wednesday.

  9. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.