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PS3 GPU-RSX "Reality Synthesizer" According to Nvidia, the RSX — the graphics processing unit (GPU) — is based on the NVIDIA G70 (previously known as NV47) architecture. . The GPU is clocked at 500 MHz and makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz.
A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...
Following speculation that Sony was working on a 'slim' model, Sony officially announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference. [72] [73] New features included a slimmer form factor, decreased power consumption, and a quieter cooling system. [74] It was released in major territories by September 2009.
The RSX 'Reality Synthesizer ' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications.
Model PlayStation PlayStation 2 PlayStation 2 Slimline PlayStation 3 PlayStation 3 Slim PlayStation 3 Super Slim; Image Key dates First released December 1994 March 2000 October 2004 November 2006 September 2009 September 2012 Discontinued March 2006 October 2004 January 2013 October 2009 September 2012 May 2017 Dimensions (WxHxD)
Designed specifically for the Southeast Asian market, this is the only model capable of playing Video CD movies and includes an additional security chip to curb piracy rampant in some Southeast Asian countries. [11] This model also has RCA sockets (as well as the RFU power connector), like earlier PlayStation models. SCPH-5500 May 1997 - April 1998
Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation). Fab – Fabrication ...
Handles display of graphics, control of framebuffer, and drawing of polygons and textures [citation needed] Handles 2D graphics processing, in a similar manner to the 3D engine [citation needed] RAM: [citation needed] 1 MB VRAM [5] (later models contained SGRAM) for framebuffer; 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide) 64 ...