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For example non-free use rationales, see Wikipedia:Use rationale examples. This tag should only be used for video game covers. Either of the following may be helpful for stating the rationale: Template:Game rationale or Template:Non-free use rationale video game cover. Additionally, please specify at least one platform in the first parameter ...
The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures. A form of PowerPoint karaoke is frequently played in teams of two on Impractical ...
Timespinner is a video game developed by Lunar Ray Games and published by Chucklefish.It was funded through the crowdfunding platform Kickstarter in June 2014. Initially scheduled for release in November 2015, growth in the project's scope necessitated a later release date of September 2018.
Within video games, the magic circle concept is often used in the game's introductory screens to help establish that the player should prepare to embrace the game's world; some examples include the opening of Super Mario Bros. 3, where the game starts with the lifting of a stage curtain that is a framing device for the game, and in Hearthstone ...
The game ideas ranged from small kids' games to word games for adults. Foley had an idea for utilizing people as game pieces as part of the game idea, "a party game". Rabens had the idea to utilize a colored mat, allowing people to interact with each other, in a game idea he had developed while a student in design school.
The fifteen puzzle has been computerized (as puzzle video games) and examples are available to play for free online from many Web pages. It is a descendant of the jigsaw puzzle in that its point is to form a picture on-screen. The last square of the puzzle is then displayed automatically once the other pieces have been lined up.
Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software.It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space.
Internationally, the first game was released as Virtua Tennis, to fall in the same brand as other Sega Sports games such as Virtua Striker. With the sequel, the name was changed to Tennis 2K2 in North America. However, once Sega sold the 2K name to Take-Two Interactive, the next game was released under the original branding as Virtua Tennis 3.
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