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Lethe . In Greek mythology, Lethe (Ancient Greek: Λήθη, lit. 'Forgetfulness, Oblivion') [1] is the personification of forgetfulness and oblivion. According to Hesiod's Theogony, Lethe was the daughter of Eris (Strife), with no father mentioned.
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Armies of Oblivion expands the earlier coverage of the Axis Minor nationalities by providing their vehicles and ordnance (along with the applicable Chapter H pages providing DYO values and special vehicle notes describing any special in-game characteristics for each vehicle and ordnance type, as well as a brief history of each).
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The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]
The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.