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Action Man was a line of action figures produced by Hasbro from 1993 to 2006 and again in 2009.. The line began as a relaunch of the original Palitoy action figure range and eventually grew to become a multimedia franchise consisting of toys, books, video games, two television programs, animated films, and a comic book published by Panini Comics.
The following article is a list of characters who have appeared in various media across the Action Man franchise, including the original Palitoy toyline, the subsequent Hasbro toy line, the Panini Comics series, various video games, and the two Action Man TV shows, from USA in 1995 and from Canada in 2000.
Pages in category "Action Man" The following 8 pages are in this category, out of 8 total. ... Action Man (1993–2006 toyline) Action Man: Robot Atak; G. G.I. Joe ...
Action Man (1993–2006 toyline) Alphie; Army Ants (toy line) B. Baby Alive; ... List of Action Man characters; List of G.I. Joe: A Real American Hero action figures;
Action Man is an action figure launched in Britain in 1966 by Palitoy as a licensed copy of Hasbro's American "movable fighting man", G.I. Joe. Action Man was originally produced and sold in the United Kingdom and Australia by Palitoy Ltd of Coalville , Leicestershire from 1966 until 1984.
Action Man is a 2000 animated television series based on the toy line of the same name. [1] Though unrelated to the 1995 version , it was the first Action Man series to be made in CGI. In this series, Alexander "Alex" Mann is an extreme sports athlete known as "Action Man" and is a member of Team Xtreme.
Action Man helps Knuck investigate his nephew Tom who has been involved in Gangrene's X-Vitamin steroid tests. Action Man tricks Dr. X into destroying Gangrene's lab and prevents him from putting the X-Vitamin into the city's water supply. Live action mission: Disrupt blockage in Lake Ontario, Canada. Team mate on radio: Action 3 (Natalie)
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]