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Video games in this category make use of a technique called rotoscoping. Pages in category "Video games with rotoscoped graphics" The following 26 pages are in this category, out of 26 total.
The greater the altitude, the lower the pressure. When a barometer is supplied with a nonlinear calibration so as to indicate altitude, the instrument is a type of altimeter called a pressure altimeter or barometric altimeter. A pressure altimeter is the altimeter found in most aircraft, and skydivers use wrist-mounted versions for similar ...
The greater the altitude, the lower the pressure. When a barometer is supplied with a nonlinear calibration so as to indicate altitude, the instrument is a type of altimeter called a pressure altimeter or barometric altimeter. A pressure altimeter is the altimeter found in most aircraft, and skydivers use wrist-mounted versions for similar ...
QFE - is the barometric altimeter setting that causes an altimeter to read zero when at the reference datum of a particular airfield (in practice, the reference datum is either an airfield center or a runway threshold). In ISA temperature conditions the altimeter will read the height above the airfield/runway in the vicinity of the airfield.
It indicates altitude obtained when an altimeter is set to an agreed baseline pressure under certain circumstances in which the aircraft’s altimeter would be unable to give a useful altitude readout. Examples would be landing at a high altitude or near sea level under conditions of exceptionally high air pressure.
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Indicated altitude is the reading on the altimeter when it is set to the local barometric pressure at mean sea level. In UK aviation radiotelephony usage, the vertical distance of a level, a point or an object considered as a point, measured from mean sea level; this is referred to over the radio as altitude.(see QNH) [2]
Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.