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  2. Selfmate - Wikipedia

    en.wikipedia.org/wiki/Selfmate

    A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates . This article uses algebraic notation to describe chess moves.

  3. Fool's mate - Wikipedia

    en.wikipedia.org/wiki/Fool's_mate

    Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]

  4. Scholar's mate - Wikipedia

    en.wikipedia.org/wiki/Scholar's_mate

    Scholar's mate is sometimes referred to as the four-move checkmate, although there are other ways for checkmate to occur in four moves.

  5. Helpmate - Wikipedia

    en.wikipedia.org/wiki/Helpmate

    Helpmate in 2: a) Black moves first and White checkmates, b) White moves first and Black checkmates A further variation is the duplex , another way of getting two problems for the price of one. The first problem is a normal helpmate; the second starts from the same position but has White moving first and helping Black to checkmate him.

  6. Checkmate - Wikipedia

    en.wikipedia.org/wiki/Checkmate

    The scholar's mate (also known as the four-move checkmate) is the checkmate achieved by the moves: 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? 4. Qxf7# The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). [46]

  7. Chess tactic - Wikipedia

    en.wikipedia.org/wiki/Chess_tactic

    In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.

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  9. King and pawn versus king endgame - Wikipedia

    en.wikipedia.org/wiki/King_and_pawn_versus_king...

    [2] In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. [3] Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone ...

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