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  2. Virtual Army Experience - Wikipedia

    en.wikipedia.org/wiki/Virtual_Army_Experience

    The interactive exhibit brings the army’s popular computer game, America’s Army: Special Forces (Overmatch), [1] to a life-size, networked environment to provide visitors with an experience of soldiering. [2] Using computers, LAN based scenarios, motion simulators, and videos, the VAE is a display of technological invention. [2]

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  4. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  5. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  6. List of video games based on films - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_based...

    Paramount Interactive [3] Motown Games [2] Bebe's Kids: Bee Movie Game: 2007: Beenox (Xbox 360, PS2, PC) Smart Bomb Interactive (Wii) Vicarious Visions (DS) Activision: Bee Movie: Beetlejuice: 1991: Rare: Acclaim Entertainment [e] Beetlejuice: Beowulf: The Game: 2007: Ubisoft Shanghai Tiwak Virtuos (PSP) Ubisoft: Beowulf: Beverly Hills Cop ...

  7. WildWorks - Wikipedia

    en.wikipedia.org/wiki/WildWorks

    WildWorks, Inc. [1] (formerly Smart Bomb Interactive) is an American game development studio based in Salt Lake City, Utah. The studio was assembled from game industry veterans, co-founded by Kris Johnson, Clark Stacey , and Jeff Amis (Johnson and Stacey were previously a part of the studio Beyond Games ).

  8. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    The inputs to the classical washout filter are vehicle-specific forces and angular rate. Both of the inputs are expressed in the vehicle-body-fixed frame. Since low-frequency force is dominant in driving the motion base, force is high-pass filtered, and yields the simulator translations. Much the same operation is done for angular rate.

  9. Electronic game - Wikipedia

    en.wikipedia.org/wiki/Electronic_game

    Game hybridization refers to the integration of an interactive, electronic component into a game. A "hybrid" or "combined game" is any tabletop game where an electronic device and/or application is an element crucial to the gameplay. [11] These games are a catalyst for creating new game mechanics.

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