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  2. Irrlicht Engine - Wikipedia

    en.wikipedia.org/wiki/Irrlicht_Engine

    Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...

  3. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  4. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    The Tux4Kids initiative also maintains various educational games featuring the child-friendly Tux character such as Tux Paint, Tux, of Math Command, Tux Typing and related efforts. [503] The GCompris suite is also available from KDE , [ 504 ] and the activity centre Childsplay is also available.

  5. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  6. Monte Carlo localization - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_localization

    The algorithm uses a particle filter to represent the distribution of likely states, with each particle representing a possible state, i.e., a hypothesis of where the robot is. [4] The algorithm typically starts with a uniform random distribution of particles over the configuration space , meaning the robot has no information about where it is ...

  7. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps ...

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    It comes with several command-line programs designed for special functions within the asset pipeline, as well as a few GUI-based programs designed for handling more complex functions. Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account.

  9. Wikipedia : Requested articles/Applied arts and sciences ...

    en.wikipedia.org/wiki/Wikipedia:Requested...

    Rao-Blackwellized particle filter - for performing approximate inference in dynamic systems with both discrete and continuous state; ssdeep - A hashing algorithm, typically used in file fingerprinting; Twin Sorting Algorithm - A new core sorting algorithm that orders the data based on pairs and a unique mathematical logic. Ref -