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Examples of electromechanical sound producing devices include the telharmonium, Hammond organ, electric piano, and the electric guitar. Purely electronic sound production can be achieved using devices such as the theremin, sound synthesizer, and computer. [2] Genre, however, is not always dependent on instrumentation.
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The model generates sounds through a neural network based synthesis, employing a WaveNet-style autoencoder to learn its own temporal embeddings from four different sounds. [2] [3] Google then released an open source hardware interface for the algorithm called NSynth Super, [4] used by notable musicians such as Grimes and YACHT to generate experimental music using artificial intelligence.
The rise of the synthesizer led to major changes in music industry jobs, comparable to the earlier arrival of sound in film, which put live musicians accompanying silent films out of work. [54] With its ability to imitate instruments such as strings and horns, the synthesizer threatened the jobs of session musicians.
Schematic diagram of additive synthesis. The inputs to the oscillators are frequencies and amplitudes .. Harmonic additive synthesis is closely related to the concept of a Fourier series which is a way of expressing a periodic function as the sum of sinusoidal functions with frequencies equal to integer multiples of a common fundamental frequency.
The related OPN2 was used in Sega's Mega Drive (Genesis), Fujitsu's FM Towns Marty, and some of Sega's arcade boards (e.g. Sega System C-2 and Sega System 32) as one of its sound generator chips. FM synthesis was also used on a wide range of mobile phones in the 2000s to play ringtones and other sounds, using the Yamaha SMAF format.
Synthwave is a microgenre [9] [10] of electronic music [1] that draws predominantly from 1980s films, video games, and cartoons, [11] as well as composers such as John Carpenter, Jean-Michel Jarre, Vangelis, and Tangerine Dream. [12] [13] Other reference points include electronic dance music genres including house, synth, and nu-disco. [14]
Sounds could now have three components: An attack, a body made from a subtractive synth sound (saw or pulse wave through a filter) and an "embellishment" of one of many looped samples. (The looped samples also contained a collection of totally synthetic waves derived from additive synthesis, as well as sequences of inharmonic wave cycles.