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An epilogue or epilog (from Greek ἐπίλογος epílogos, "conclusion" from ἐπί epi, "in addition" and λόγος logos, "word") is a piece of writing at the end of a work of literature, usually used to bring closure to the work. [1] It is presented from the perspective of within the story.
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
Also apophthegm. A terse, pithy saying, akin to a proverb, maxim, or aphorism. aposiopesis A rhetorical device in which speech is broken off abruptly and the sentence is left unfinished. apostrophe A figure of speech in which a speaker breaks off from addressing the audience (e.g., in a play) and directs speech to a third party such as an opposing litigant or some other individual, sometimes ...
Language game: a system of manipulating spoken words to render them incomprehensible to the untrained ear Pig Latin; Ubbi dubbi; Non sequiturs: a conclusion or statement that does not logically follow from the previous argument or statement; Techniques that involve the formation of a name. Ananym: a name with reversed letters of an existing name
Psych: the episode "100 Clues", a parody of the board game Clue, had alternative endings where the fans decided who was the culprit of murdering a guest at a party. Also, the episode "Right Turn or Left for Dead" involves the main character, Shawn, playing out an alternative ending to the episode in his head had events in the previous episode ...
Video games, as an interactive medium, allow for a wide variety of outcomes. Especially nonlinear video games such as visual novels, role-playing games and interactive dramas often feature multiple endings. Multiple endings may increase a game's replay value, encourage customization or deviate from the story in the form of easter eggs. As such ...
The first act is usually used for exposition, to establish the main characters, their relationships, and the world they live in.Later in the first act, a dynamic, on-screen incident occurs, known as the inciting incident, or catalyst, that confronts the main character (the protagonist), and whose attempts to deal with this incident lead to a second and more dramatic situation, known as the ...
Classic (or literary fiction): works with artistic/literary merit that are typically character-driven rather than plot-driven, following a character's inner story. They often include political criticism, social commentary, and reflections on humanity. [1] These works are part of an accepted literary canon and widely taught in schools. Coming-of-age