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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The teacher also needs to responsibly track student achievements with a web-based platform, such as Open Badges, the WordPress plug-in GameOn or an online spreadsheet. The teacher may also publish a leaderboard online which illustrates the students who have earned the most XP, or reached the highest level of play. The teacher may define the ...

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    [40] a CyberHunt, or internet scavenger hunt, is a project-based activity which helps students gain experience in exploring and browsing the internet. A CyberHunt may ask students to interact with the site (e.g.: play a game or watch a video), record short answers to teacher questions, as well as read and write about a topic in depth.

  5. Level Access - Wikipedia

    en.wikipedia.org/wiki/Level_Access

    Level Access is a digital accessibility company based in Arlington, Virginia. [ 2 ] It provides commercial software for testing web accessibility and creating accessible and legally compliant websites, mobile apps, software, and other digital experiences.

  6. Academic grading in the United States - Wikipedia

    en.wikipedia.org/wiki/Academic_grading_in_the...

    The 100-point scale is a percentage-based grading system. In a percentage-based system, each assignment regardless of size, type, or complexity is given a percentage score: four correct answers out of five is a score of 80%. The overall grade for the class is then typically weighted so that the final grade represents a stated

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Tracking (education) - Wikipedia

    en.wikipedia.org/wiki/Tracking_(education)

    One argument holds that detracking inhibits high-ability students because teachers must reduce the amount and complexity of material so that all students in the class, including low-ability students, can understand it. [59] The teachers' perception of a students' academic abilities often influences how detracking is carried out in the classroom ...

  9. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...

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