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Minecraft – Volume Alpha is the first soundtrack album by the German electronic musician Daniel Rosenfeld, known by his pseudonym C418.Created for the 2011 video game Minecraft, it is the first of two albums by Rosenfeld to come from the game's soundtrack.
A hinny is a domestic equine hybrid, the offspring of a male horse (a stallion) and a female donkey (a jenny). It is the reciprocal cross to the more common mule, which is the product of a male donkey (a jack) and a female horse (a mare).
The mule is a domestic equine hybrid between a donkey and a horse.It is the offspring of a male donkey (a jack) and a female horse (a mare). [1] [2] The horse and the donkey are different species, with different numbers of chromosomes; of the two possible first-generation hybrids between them, the mule is easier to obtain and more common than the hinny, which is the offspring of a male horse ...
German musician Daniel Rosenfeld had been making music under the moniker C418 since he was 15 years old, and was influenced by the electronic work of Aphex Twin. [1] From 2007, he became active on online indie game community TIGSource where he met Markus Persson, who was still in the early stages of developing Minecraft. [2]
In the horse breeding industry, the term "half-brother" or "half-sister" only describes horses which have the same dam, but different sires. [6] Horses with the same sire but different dams are simply said to be "by the same sire", and no sibling relationship is implied. [7] "Full" (or "own") siblings have both the same dam and the same sire.
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Mule: Idaho Gem, a john mule born 4 May 2003, was the first horse-family clone. [57] Horse: Prometea, a Haflinger female born 28 May 2003, was the first horse clone. [58] Przewalksi's Horse: An ongoing cloning program by the San Diego Zoo Wildlife Alliance and Revive & Restore attempts to reintroduce genetic diversity to this endangered species ...
Gareth Coker continued his collaboration with Moon Studios in the sequel to Ori and the Blind Forest, Ori and the Will of the Wisps.Like with the first game, Coker “worked closely with the entire team over the course of the games’ development, studying the story beats, looking at art assets, and watching how people play the game to make sure everything fit perfectly”. [13]