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  2. Lusory attitude - Wikipedia

    en.wikipedia.org/wiki/Lusory_attitude

    The lusory attitude is the psychological attitude required of a player entering into the play of a game. [1] To adopt a lusory attitude is to accept the arbitrary rules of a game, even though those rules often make the experience more challenging, in order to facilitate the resulting experience of play.

  3. Search & Destroy: Tactical Combat Vietnam 1965–1966

    en.wikipedia.org/wiki/Search_&_Destroy:_Tactical...

    It was SPI's first contemporary game, set in what was at the time the still on-going Vietnam War, as well as the first ever wargame focused on squad-level combat. [1] By 1974, after several rival game companies published tactical-level games with better rules, SPI revised, updated and republished several of their older games.

  4. Finite and Infinite Games - Wikipedia

    en.wikipedia.org/wiki/Finite_and_Infinite_Games

    Finite games are those instrumental activities - from sports to politics to wars - in which the participants obey rules, recognize boundaries and announce winners and losers. The infinite game - there is only one - includes any authentic interaction, from touching to culture, that changes rules, plays with boundaries and exists solely for the ...

  5. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    A compulsion loop may be distinguished further from a core loop; while many games have a core loop of activities that a player may repeat over and over again, such as combat within a role-playing game, a compulsion loop is particularly designed to guide the player into anticipation for the potential reward from specific activities. [1]

  6. Fighting game - Wikipedia

    en.wikipedia.org/wiki/Fighting_game

    Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves. [3] They typically revolve primarily around brawling or combat sport, [4] [7] though some variations feature weaponry. [7] Games usually display on-screen fighters from a side view, and even 3D fighting games play largely within a 2D plane of ...

  7. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game elements are things that appear within a video game that contribute to the gameplay experience. In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Mental toughness - Wikipedia

    en.wikipedia.org/wiki/Mental_toughness

    Mental toughness is a measure of individual psychological resilience and confidence that may predict success in sport, education, and in the workplace. [1] The concept emerged in the context of sports training and sports psychology, as one of a set of attributes that allow a person to become a better athlete and able to cope with difficult training and difficult competitive situations and ...