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  2. List of novels based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_novels_based_on...

    Gallery Books Storm of Light: ISBN 978-1416550808: Book of Cain (Memo Collection) ISBN 978-1608870455: Insight Editions Labelled as being authored by Deckard Cain, a fictional character Book of Tyrael (Memo Collection) ISBN 978-1608872794: Labelled as being authored by Tyrael, a fictional character Dishonored: The Corroded Man: Adam Christopher

  3. Storm Center - Wikipedia

    en.wikipedia.org/wiki/Storm_Center

    Storm Center is a 1956 American film noir drama directed by Daniel Taradash. The screenplay by Taradash and Elick Moll focuses on what were at the time two very controversial subjects— Communism and book banning —and took a strong stance against censorship .

  4. Category:Video games based on novels - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations: If the game directly references content or design from another adaptation of literature, such as a movie, it is no longer considered to be based "solely" on the original literature and is instead based on the new derivative ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .

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  7. 'Onyx Storm' left readers with lots of unanswered questions ...

    www.aol.com/onyx-storm-left-readers-lots...

    "Onyx Storm" — the fastest-selling adult novel released in 20 years, according to The New York Times — ended on a cliffhanger, so Yarros' readers are already asking when they can get their ...

  8. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

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