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Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman , [ 2 ] and derives from the Greek logos , meaning 'word' or 'thought'.
MicroWorlds JR is a computer program using a simplified version of the Logo programming language to teach non-readers or early readers to program in Logo. It was first launched in 2004 by Logo Computer Systems, Inc. (LCSI), and as in their original line of MicroWorlds programs, the object on the screen begins as a turtle and can be controlled with basic commands to make it move.
MicroWorlds relies on Logo, a computer programming language based on words and syntax that are intended to be easy to learn and remember. The software is able to execute multiple tasks independently, can import pictures, and create multimedia projects like games and simulations.
Primary influences include Seymour Papert and the Logo programming language, a dialect of Lisp optimized for educational use; work done at Xerox Palo Alto Research Center, PARC; Smalltalk, HyperCard, StarLogo and NetLogo. [5] The drag and drop tile-based approach is very similar to AgentSheets. Scott Wallace is the main author.
Tynker is an educational programming platform, like Scratch, to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
(formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features.
The game was launched in May 2014 and is currently available in 23 languages. [4] The company has offices in Israel and USA. [2] [3] Since 2014, CodeMonkey launched several additional programming tools in form of games including Coding Adventure, Game Builder, [6] Dodo Does Math, Banana Tales, CodeMonkey Jr. and Beaver Achiever. [7]