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The probability of having a specific range value, t, can be determined by adding the probabilities of having two samples differing by t, and every other sample having a value between the two extremes. The probability of one sample having a value of x is (). The probability of another having a value t greater than x is:
For n = 1 or 2, the midrange and the mean are equal (and coincide with the median), and are most efficient for all distributions. For n = 3, the modified mean is the median, and instead the mean is the most efficient measure of central tendency for values of γ 2 from 2.0 to 6.0 as well as from −0.8 to 2.0.
Truncated mean or trimmed mean the arithmetic mean of data values after a certain number or proportion of the highest and lowest data values have been discarded. Interquartile mean a truncated mean based on data within the interquartile range. Midrange the arithmetic mean of the maximum and minimum values of a data set. Midhinge
The arithmetic mean of a population, or population mean, is often denoted μ. [2] The sample mean ¯ (the arithmetic mean of a sample of values drawn from the population) makes a good estimator of the population mean, as its expected value is equal to the population mean (that is, it is an unbiased estimator).
In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...
Thus to find the median, order the list according to its elements' magnitude and then repeatedly remove the pair consisting of the highest and lowest values until either one or two values are left. If exactly one value is left, it is the median; if two values, the median is the arithmetic mean of these two. This method takes the list 1, 7, 3 ...
The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser , in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall .
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