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  2. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Usually, the system provides the user a 3D cursor represented as a human hand whose movements correspond to the motion of the hand tracker. This virtual hand technique [ 13 ] is rather intuitive because simulates a real-world interaction with objects but with the limit of objects that we can reach inside a reach-area.

  3. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    The following is an example of the scene description language used by POV-Ray to describe a scene to render. It demonstrates the use of a background colour, camera, lights, a simple box shape having a surface normal and finish, and the transforming effects of rotation. POV-Ray image output based on the script

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Transformations for positioning, rotating, and scaling objects within a scene (allowing parts of the scene to use different local coordinate systems). "Camera" information describing how the scene is being viewed (position, direction, focal length, and field of view) Light information (location, type, brightness, and color)

  6. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  7. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    On the left a model without back-face culling; on the right the same model with back-faces removed. Because the polygons do not form a closed solid, differences can be seen. In computer graphics , back-face culling determines whether a polygon that is part of a solid needs to be drawn.

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  9. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.