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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
2002 – Grand Theft Auto: Vice City is successful and influences many open world games. [22] Metroid Prime and The Legend of Zelda: The Wind Waker are critically acclaimed. 2003 – Steam launches and later dominates PC game sales. Pokémon Ruby & Sapphire, Mario Kart: Double Dash, Knights of the Old Republic and Call of Duty also see success.
Online games are video games played over a computer network. [1] The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server.
A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...
Through the 1950s and 1960s the majority of early computer games ran on university mainframe computers in the United States. Beginning in 1971, video arcade games began to be offered to the public for play. The first home video game console, the Magnavox Odyssey, was released in 1972. [86] [87]
Meanwhile, the PLATO system, an educational computer system based on mainframe computers with graphical terminals, was pioneering many areas of multiuser computer systems. By the middle of 1974, there were graphical multiplayer games such as Spasim , a space battle game which could support 32 users, and the Talkomatic multi-user chat system.
Since 2000, Lowood has headed a project named "How They Got Game". The main focus of the project is the history and preservation of digital games, virtual worlds, and interactive simulations as new media forms now merging. The research was conducted in five main areas of computer games: storytelling, strategy, simulation, sports, and shooters. [1]