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Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture.
Netty is a non-blocking I/O client-server framework for the development of Java network applications such as protocol servers and clients. The asynchronous event-driven network application framework and tools are used to simplify network programming such as TCP and UDP socket servers. [2] Netty includes an implementation of the reactor pattern ...
SCGI can be implemented in any language that supports network sockets and netstrings. The following is a partial list of languages with known SCGI bindings: Cobra; D, with the arsd.cgi library; Emacs Lisp, with the url-scgi library; Go, with the scgi package; Haskell; Java, with the SCGI connector or with the library; Lisp
Berkeley sockets originated with the 4.2BSD Unix operating system, released in 1983, as a programming interface.Not until 1989, however, could the University of California, Berkeley release versions of the operating system and networking library free from the licensing constraints of AT&T Corporation's proprietary Unix.
Apache MINA – an abstract event-driven asynchronous API over various transports such as TCP/IP and UDP/IP via Java NIO Netty – a non-blocking I/O client-server framework for the development of Java network applications similar in spirit to Node.js
The Jakarta Messaging API (formerly Java Message Service or JMS API) is a Java application programming interface (API) for message-oriented middleware. It provides generic messaging models, able to handle the producer–consumer problem , that can be used to facilitate the sending and receiving of messages between software systems . [ 1 ]
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.