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The main mechanic of the game is Scooby-Doo changing into specific costumes, giving him different abilities. These abilities range from doing kung-fu moves, gliding like a bat, and archery with plungers. However, most costume uses in levels require mubber, a resource dropped by enemies, marked boxes and other such sources.
Scooby-Doo (video game) Scooby-Doo and Scrappy-Doo (video game) Scooby-Doo and the Cyber Chase (video game) Scooby-Doo Mystery; Scooby-Doo! Unmasked; Scooby-Doo! Classic Creep Capers; Scooby-Doo! First Frights; Scooby-Doo! Mystery Adventures; Scooby-Doo! Mystery Mayhem; Scooby-Doo! Mystery of the Fun Park Phantom; Scooby-Doo! Night of 100 Frights
Iwao Takamoto (April 29, 1925 – January 8, 2007) was a Japanese-American animator, television producer, and film director.He began his career as a production and character designer for Walt Disney Animation Studios films such as Cinderella (1950), Lady and the Tramp (1955), and Sleeping Beauty (1959).
Scooby-Doo! Classic Creep Capers (2000) Scooby-Doo and the Cyber Chase (2001) Scooby-Doo (2002) Scooby-Doo! Night of 100 Frights (2002) Scooby-Doo Case Files (2003) (series) Scooby-Doo Case File Number 1: The Glowing Bug Man (2003) Scooby-Doo Case File Number 2: The Scary Stone Dragon (2003) Scooby-Doo Case File Number 3: Frights, Camera ...
The photo of Johnny Manziel partying on Halloween in a Scooby Doo costume with a coed dancing in front of him will live on forever. Manziel, who starred collegiately at Texas A&M in 2012 and ’13 ...
The primary goal of the game is to solve mysteries and find ingredients to Lila's stew. Each character of the gang has different skills and functions. The game contains many collectibles, including: ingredients for a hoagie, the letters of 'Scooby', Scooby-Doo's collar medallion, ghost photographs, and costumes.
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Scooby-Doo! Night of 100 Frights is a 3D [7] platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox. The game was released in May 2002 in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles.
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