Search results
Results from the WOW.Com Content Network
Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.
A downloadable expansion pack called Deus Vult was released in October 2007. [15] [18] [19] Improvements to the base game included: [20] graphics overhaul including new windows and alert icons; inter-character relations (including the addition of friendship and rivalry) new realm stability and diplomacy options (e.g. sending fosterlings to ...
Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop. [ 21 ] When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use. [ 22 ]
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars. Developed by EA Los Angeles studios and BreakAway Games studios, it was released worldwide in March 2008 for Microsoft Windows and in June 2008 for Xbox 360 by publisher Electronic Arts .
Command module may refer to: The Apollo command module, the crew cabin used in the Apollo program designed specifically to return through the atmosphere to a water landing; The crew module of the Orion spacecraft, designed to function similarly to the Apollo command module; An electronic control unit used to control a motor vehicle system or ...
Life is Feudal: MMO took place in a realistic feudal setting where players worked their way up from scavenging for materials and shelter to becoming a leader of a guild. The game featured a crafting system, building features, and terraforming across the map - meaning players could build their own house and town anywhere in the world.
The feudal system was introduced, and the Parliament of Ireland first sat in 1297. Some counties were created by shiring, while walled towns and castles became a feature of the landscape. But little of this engagement with mainstream European life was of benefit to those the Normans called the "mere Irish".