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Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...
A "tick" is a number associated with each simulation step which is broadcast to clients to help them synchronise with the server.{9} There are three reasons to limit the frequency of server simulation steps to a predefined tickrate: to conserve server and client bandwidth, to conserve server CPU time, and to allow clients to be certain of how ...
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
A database connection is a facility in computer science that allows client software to talk to database server software, whether on the same machine or not. A connection is required to send commands and receive answers, usually in the form of a result set. Connections are a key concept in data-centric programming.
The arbitrated loop, also known as FC-AL, is a Fibre Channel topology in which devices are connected in a one-way loop fashion in a ring topology. [1] Historically it was a lower-cost alternative to a fabric topology. It allowed connection of many servers and computer storage devices without using then very costly Fibre Channel switches. The ...
This CAPTCHA (reCAPTCHA v1) of "smwm" obscures its message from computer interpretation by twisting the letters and adding a slight background color gradient.A CAPTCHA (/ ˈ k æ p. tʃ ə / KAP-chə) is a type of challenge–response test used in computing to determine whether the user is human in order to deter bot attacks and spam.
It is an idea that benefits the telco (who makes more money) and the customer (who gets a high speed data connection without the need for installation of expensive new cables.) Naked DSL is the same as standard DSL, except that there is no voice service. Telephone service is not required for DSL to operate correctly.